Balance Philosophy
For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.
Proposed Changes
Each entry lists the move or ability affected, the adjustment itself, and — where the
analysis states one — the problem it is meant to solve and the reasoning behind it.
-
Railgun (charged shot)
Nerf - Proposed adjustment
- A .25 second wind up when the button is pressed. This wind up is not applied during her ultimate.
- Current issue
- The charge shot is excellent at bursting down health and travels very fast, on top of the damage her primary fire already does.
- Reason
- Requires more skill to land her burst damage, rather than it landing for free.
-
Disruptor Shot
Nerf - Proposed adjustment
- Radius reduced from 4 to 3 meters and cooldown increased from 15 to 16 seconds.
- Current issue
- It can block out escape routes.
-
Power Slide
Nerf - Proposed adjustment
- Cooldown increased from 7 to 9 seconds.
- Current issue
- It is a strong speed tool for getting in and out of fights.
-
Overclock
Nerf - Proposed adjustment
- Ultimate cost increased from 2300 to 2450 charge.
Every Hero In One Place
Sojourn is one of Overwatch's entries — the full tier-by-tier breakdown
covers the whole roster.