Overwatch · High Tier

Kiriko Balance Changes

Kiriko has a lot of healing uptime from her low reload and rapid talisman usage, combined with movement options that let her stay in fights without much risk.

Tier High Tier
Direction Nerfs
Proposed changes 4 · 4 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Healing Ofuda

    Nerf
    Proposed adjustment
    Healing reduced from 12 to 10 per talisman, with reload time increased from 0.9 to 1.1 seconds.
  2. Swift Step

    Nerf
    Proposed adjustment
    Cooldown increased from 7 to 9 seconds and teleport range reduced from 30 to 25 meters.
  3. Protection Suzu

    Nerf
    Proposed adjustment
    Healing reduced from 80 to 65.
  4. Kitsune Rush

    Nerf
    Proposed adjustment
    Duration reduced from 8 to 7 seconds.

Every Hero In One Place

Kiriko is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.