Overwatch · High Tier

Emre Balance Changes

Emre has a lot of ways to deal burst damage, so his damage comes down a little across the board.

Tier High Tier
Direction Nerfs
Proposed changes 3 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Primary weapon

    Nerf
    Proposed adjustment
    Reduced from 36 to 28 shots a magazine, with reload time increased from 1.8 to 2 seconds.
  2. Siphon Blaster

    Nerf
    Proposed adjustment
    Cooldown increased from 11 to 13 seconds, with radius damage reduced from 15 to 13.
  3. Cyber Frag

    Nerf
    Proposed adjustment
    Reduced from 110 to 100 damage on stick and from 55 to 50 radius damage.

Every Hero In One Place

Emre is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.