Overwatch · High Tier

D.Va Balance Changes

D.Va sometimes feels a little too mobile and too oppressive, so several of her abilities spend longer on cooldown.

Tier High Tier
Direction Mixed
Proposed changes 4 · 3 nerf

Balance Philosophy

For each hero in S and A tier, slightly nerf each part of the kit. The author notes these are not all meant to be implemented, and invites feedback on which should take priority.

Proposed Changes

Each entry lists the move or ability affected, the adjustment itself, and — where the analysis states one — the problem it is meant to solve and the reasoning behind it.

  1. Fusion Cannons

    Nerf
    Proposed adjustment
    Damage reduced from 146 to 130 damage a second.
  2. Boosters

    Nerf
    Proposed adjustment
    Cooldown increased from 4 to 6 seconds.
  3. Micro Missiles

    Nerf
    Proposed adjustment
    Cooldown increased from 7 to 9 seconds.
  4. Call Mech / Baby D.Va

    Adjustment
    Proposed adjustment
    Baby D.Va's health is reduced from 150 to 100, while Call Mech's ultimate cost is reduced from 280 to 230.
    Current issue
    When D.Va loses her mech, her baby form isn't very helpful to her team.
    Reason
    Makes her easier to finish off while she's exposed, but lets her recover her mech sooner.

Every Hero In One Place

D.Va is one of Overwatch's entries — the full tier-by-tier breakdown covers the whole roster.